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charlie, computer cat

November 2017

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charlie, computer cat

06/08/2009

06082009095

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If I'm seeing that right, congrats. :)
Sadly, not so much :) We are overcome by yellow disease within about 3 rounds! It was the biggest loss we've ever had but it was fun in a kind of train wreck way.
Where's the photo of total death and annihilation?

How many rounds was it?

--
Angharadxxx
I think we managed to have about 3 goes each and that was it. And all we did in those goes was heal!

You Sooo gave me an idea

Though I'm sure others have done it ... Pandemic with a Settlers mash-up. Each stage of development of Settlements influences disease transmission, and vica-versa for settlement development (lost labor). Early advantage for infecting the Robber. ;-) Port-to-port disease outbreaks.

Re: You Sooo gave me an idea

Except since the robber roams the world with alacrity, if he gets infected, you rapidly have global (hexagonal?) pandemic.

Re: You Sooo gave me an idea

I think balance can be obtained through a combination of first-infection advantage reduced by neighboring similar infections and multiple infections in that territory.

Instinctively, I'd want to give a rapid mortality rate for multiple-infection squares, but equally fast(-er) recovery. Theoretically, an early game disadvantage becomes a late game advantage. (e.g. Build that port city!)